Install Atrac3 Codec Goldwave
I tried the search, but I guess either nobody has posted the word 'at3' or the search engine here can't handle 3 letter words. And further attempts to find what I needed to know yielded nothing, so here's my question.So I want to add custom at3's to my ps1 games. There's an option to do so and I was successful in ripping the one on the Advent Children umd and placing it in the ffvii disc 3 eboot, but now I want to make some for the other discs and I'll probably go on to do some for ffviii and maybe some other games. Does anybody know how?I read somewhere (can't remember where) that you could download the atrac3 codec and use goldwave to do it, but I wasn't able to get that to work. Like goldwave doesn't seem to know the codec is there.
Get Atrac3 codec and Goldwave v5.10 Audio editor fromAtrac 3 Codec:-GoldWave v5.10:-1. Install codec first2. Install Goldwave program3. Open the program and browse to any music file you have4. Open a music file track any format.wma.mp3 etc5.
It will generate a wave pattern much like the nero wav editor6. Click save as7.A.
Choose a Filename that you preferB. Under the save as type - drop down and choose Wav (should be the first choice)C: under Attributes go to the bottom of the list and chooseone of the following (the top one)- ATRAC3 66kbps STEREO-ATRAC3 105kbps STEREO-ATRAC3 132kbps STEREOThen click save8. It will generate a.wav file that will not play under windows media player but this program will play it9. Rename it to.at3 and you have a psp compatible.at3 file10. In order to listen to an.at3 file from a game rename the extension to.wav and open in prog then playIf you are confident enough you could create your own and use to replace.at3 files in games i.e.
Wipeout, AT3 et al and believe me it worksWhat i suggest you do is call your.wav files when saving in goldwave as 1.wav, 2.wav etc. Once you have 37 tracks of your own choice made into valid at3 files with the.wav extension you can edit the dummy.bat file in notepad. Copy all music files names 1.wav, 2.wav 37.wav to same folder as the ATV game you are about to rip.Edit the.bat file like this for e.g. In the case of ATVcopy 1.wav PSPGAMEUSRDIRMUSIC1TRACK01.AT3so you are changing just the small.at3 to 1.wav, 2.wav 3.wav etcTo make it easier to edit replace - small.at3 with 1.wav then replace all. Then just go down and change the numbers 1 to 37REMEMBER you don’t have to put 37 tracks in you can put less and leave the small.at3 to replace some tracks(Also in the options of the music files you are able to choose which files you wish to play in the game and turn others off, so you could play all music you replaced and switch off the ones that are still dummied)Hope this helps.-All new games will require you to use this method as they may not be compatible:-Here's how to do it:1. Extract the ISO2. Find where the music folder is3.
Install Atrac3 Codec Goldwave 1
Convert your MP3's to Wav format using any other audio converter you have then using 'exact audio copy PSP edition' or 'SonicStage' create a PSP Compatible audio file. In the case of exact audio copy rename the extension.toc to whatever file you are replacing4. Replace the music files with your tracks, making sure you keep the original filenames that are in the game!5. Rebuild the game using VcdromX6. Play and enjoy!I have only tested this with burnout but my theory is that codemasters tool convert music to a universal PSP sound format, so this should work for any game.-Make Mp3s that can be placed in the Music folder of your PSP.
I believe you can use the 'exact audio' method and 'SonicStage' to create a smaller audio file which you can rename to.mp3 and place in you PSPMusic folder.Get Exact Audio Copy from the codemasters website and SonicStage can be found at download.com.